Keys to Solving Computer: Adventure Games by Marvin K. Simon

Keys to Solving Computer: Adventure Games

Marvin K. Simon
286 pages
Prentice Hall Ptr
Jan 1987
Paperback
Computers & Internet WSBN
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Explore in search of truth, wisdom, or treasure. Detect the solution to a murder case. Find and rescue a damsel in distress.. Marvin K. Simon's Keys to Solving Computer Adventure Games helps users work through their ideas with hints, maps, and solutions. Now, adventurers can get to the key secrets that will help them unravel the mysteries behind 26 current computer adventure games.. The author has deftly devised this sourcebook. Almost all of the games discussed are playable on the Apple, IBM PC, Commodore 64/128, Atari 400/800 XL/XE and 520ST, and Amiga computers.. Special features include:. * Hints and clues in a unique but easy-to-use scrambled format for seasoned players.* Detailed maps keyed to the hints and clues.* Step-by-step solutions for the new player.* A special section: "Tips on Playing Adventure Games."
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About this book
Pages 286
Publisher Prentice Hall Ptr
Published 1987
Readers 0