MICRONATIONS: Invent Your Own Country and Culture with 25 Projects by Kathy Ceceri

MICRONATIONS: Invent Your Own Country and Culture with 25 Projects

Kathy Ceceri
124 pages
Nomad Press
May 2014
Ages 9-12 WSBN
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For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. <i>Micronations: Invent Your Own Country and Culture</i> takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of &quot;world-building&quot; used in works like <i>The Hobbit</i> and <i>Harry Potter.</i><br><br>Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, <i>Micronations: Invent Your Own Country and Culture</i> will engage kids' imagination and teach make-believe rulers how the real world works.<br><br>This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

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