Video Gaming (21st Century Skills Innovation Library: Innovation in Entertainment) by Trudi Strain Trueit

Video Gaming (21st Century Skills Innovation Library: Innovation in Entertainment)

Trudi Strain Trueit
32 pages
Cherry Lake Publishing
Aug 2008
Illustrated
All Children WSBN
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Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

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