Black Art of Visual Basic Game Programming by Mark Pruett

Black Art of Visual Basic Game Programming

Mark Pruett
539 pages
Waite Group Pr
Jan 1995
Paperback
Puzzles & Games WSBN
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The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects. Read more Continue reading Read less
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About this book
Pages 539
Publisher Waite Group Pr
Published 1995
Readers 0