Winning Ways for Your Mathematical Plays, Volume 3 (AK Peters/CRC Recreational Mathematics Series) by Elwyn R. Berlekamp

Winning Ways for Your Mathematical Plays, Volume 3 (AK Peters/CRC Recreational Mathematics Series)

Elwyn R. Berlekamp
275 pages
A K Peters/CRC Press
Sep 2003
2nd Edition
Computers & Internet WSBN
0
Readers
0
Reviews
0
Discussions
0
Quotes
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
Join the conversation

No discussions yet. Join BookLovers to start a discussion about this book!

No reviews yet. Join BookLovers to write the first review!

No quotes shared yet. Join BookLovers to share your favorite quotes!

Earn Points
Your voice matters. Every comment, review, and quote earns you reward points redeemable for Bitcoin.
Comment +5 pts Review +20 pts Quote +7 pts Upvote +1 pt
BookMatch Quiz
Find books similar to this one
About this book
Pages 275
Publisher A K Peters/CRC Press
Published 2003
Readers 0