Programming Game AI by Example by Mat Buckland

Programming Game AI by Example

Mat Buckland
495 pages
Jones & Bartlett Learning
Oct 2004
Paperback
Computers & Internet WSBN
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Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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About this book
Pages 495
Publisher Jones & Bartlett Lea...
Published 2004
Readers 0