This is a first-hand account of working in video game development in the 1980s and 1990s - from freelancing artist whilst still at school , to creating the artwork for some of the era's largest games companies (such as Atari, Ocean, Gremlin Graphics, Activision, Code Masters, and Alternative Software) , and working with many of the big name authors... It is the inside story of what it was REALLY like to develop games - sleeping under desks at work when the salaries couldn't be paid, psychotic co-workers, and producing some of the most iconic (and occasionally, the worst!) games ever made...