The Kingdom Keepers' third adventure!When Disney Imagineers installed hologram guides for the Magic Kingdom using teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as holograms.The five teens have twice thwarted evil plots masterminded by Maleficent; but now Finn, Philby, Willa, Charlene, and Maybeck have another problem: Wayne, their mentor and head Imagineer, has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really) often accurately predict the future.This time, the clues from Jess’s dream lead the kids into Disney’s Hollywood Studios and Epcot.