Gadgets and Games: Design and Engineering for STEM by Chris Oxlade

Gadgets and Games: Design and Engineering for STEM

Chris Oxlade
Heinemann
Feb 2013
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Did you know that all gadgets and games have a life cycle? That's what we call the stages from  their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.

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