Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, their mentor and head Imagineer who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers - Disney villains, who along with other Disney characters, take over the parks when the turnstiles stop spinning, and want desperately to steer the parks to a far darker place - the five kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really) often accurately predict the future.<br>Includes a preview chapter from Kingdom Keepers IV - Power Play