Building a 3D Game Engine in C++ by Brian Hook

Building a 3D Game Engine in C++

Brian Hook
448 pages
Wiley
Jul 1995
1st Edition
Puzzles & Games WSBN
0
Readers
0
Reviews
0
Discussions
0
Quotes
Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:Design and develop games like the professionalsCreate real-time 3D graphics gamesImplement collision and boundary detectionCreate "intelligent" entities using AI algorithmsDisk includes:AST3D, a C++ library specifically designed for 3D game programmingSource code for Borland and Watcom C++ compilersAn original 3D game engine you can use to create your own games
Join the conversation

No discussions yet. Join BookLovers to start a discussion about this book!

No reviews yet. Join BookLovers to write the first review!

No quotes shared yet. Join BookLovers to share your favorite quotes!

Earn Points
Your voice matters. Every comment, review, and quote earns you reward points redeemable for Bitcoin.
Comment +5 pts Review +20 pts Quote +7 pts Upvote +1 pt
BookMatch Quiz
Find books similar to this one
About this book
Pages 448
Publisher Wiley
Published 1995
Readers 0