<b>In <i>The Grim Company</i>, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the company - now broken - face new dangers on personal quests ... </b><br> <br>As Davarus Cole and his former companions were quick to discover, the White Lady's liberation of Dorminia has not resulted in their freedom. Anyone perceived as a threat has been imprisoned or exiled, leaving the White Lady's rule absolute. But Eremul the Halfmage has learned of a race of immortals known as the Fade - a threat not only to the White Lady, but to all of humanity.<br> <br> Far to the north, Brodar Kayne and Jerek the Wolf find themselves caught in a war between a demon horde and their enemy of old, the Shaman. And in the wondrous city of Thelassa, Sasha must overcome demons of her own.<br> <br> Because the Fade are coming...